/*
Copyright (C) 2009-2010 Xanadu Development Team

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#include "../../Connection/Acceptor.h"
#include "Channels.h"
#include "Channel.h"
#include "Player.h"
#include "../net/world/Worlds.h"
#include <iostream>

int Channels::channel = 1;

void Channels::newChannel() {
	int port = Worlds::getPort();
	cout << "Channel " << channel << " is running on Port " << port << endl;
	channel++;
	if (channel == 21)
		channel = 1;
	channelsports.push_back(port);
	new Acceptor(channelsports[channels.size()], Worlds::getInstance()->getSelector(), new PlayerFactory());
	channels.push_back(new Channel(this->world, (char)channels.size(), port));
}